VRay for Maya
Working with VRay in AYON
#Using VRay Proxies
AYON support publishing, loading and using of VRay Proxy in look management. Their underlying format can be either vrmesh or alembic.
Be aware that vrmesh cannot be used with looks as it doesn't retain IDs necessary to map shaders to geometry.
Creating VRay Proxy
To create VRay Proxy, select geometry you want and - AYON → Create ... select VRay Proxy. Name your product as you want and press Create button.
This will create vrayproxy
set for your product. You can set some options in Attribute editor, mainly if you want
export animation instead of single frame.
Publishing VRay Proxies
VRay Proxy can be published - AYON → Publish .... It will publish data as VRays vrmesh
format and as
Alembic file.
Using VRay Proxies
You can load VRay Proxy using loader - AYON → Loader ...
Select your product and right-click. Select Import VRay Proxy (vrmesh) to import it.
Note that even if it states vrmesh
in descriptions, if loader finds Alembic published along (default behavior) it will
use abc file instead of vrmesh as it is more flexible and without it looks doesn't work.