Arnold for Maya
You are able to create two types of Arnold Scene Source product
- Arnold Scene Source
- Arnold Scene Source Proxy
Arnold Scene Source (.ass)
Arnold Scene Source contains whatever user selects when creating the publish instance. Arnold Scene Source can be published as a single file or a sequence of files and its determined by the frame range set on the publish instance. Use those values for producing still or animated standin
.
Arnold Scene Source Proxy
The main difference of this product type being possibility to use proxy geometries for viewport performance reasons. If this is not an issue use the first standin type instead.
Once the publish instance have been created, there is a proxy_SET
created inside of the Main_SET
. Meshes assigned to the proxy_SET
will be the viewport representation of the standin
. Once render triggered, they are switched for the content of the Main_SET
on the fly.
In order to utilize operators and proxies on the standin
, the content and proxy nodes need to share the same names (including the shape names
and cbIDs).
You can duplicate content keeping all its attributes using maya Group
for objects used in Main_SET
and proxy_SET
each being in distinct Group
as maya does not allow having the same objects within the same hierarchy.
Here you can see we are having Content_GRP
for renderable objects and Proxy_GRP
for viewable objects in the maya viewport. Each having the same objects inside as duplicates differing only by level of detail. Note that offset of Proxy
objects is just for sake of clarity and normally would be in the exact same location as high detail meshes for rendering aka Content_GRP
.
Use Arnold Scene Source product instead as there are not so many requirements / constraints when creating it if viewport performance not an issue.
Validation of the Arnold Scene Source publishes
After triggering publishing via Publisher a round of different validation checks being triggered informing user if anything setup wrong and offering set of Repair
actions to fix those issues.
Most common Validator
is for checking proper asset hierarchy. Just by following the report you are able to adjust your scene hierarchy to match the desired one.
Here is an example of wrong hierarchy set as the model Groups
assigned to the standin
being children of the World and no such a hierarchy being allowed so need to be adjusted properly.
And the invalid hierarchy seen in the Maya Outliner
Instead of having the Content_GRP
and Proxy_GRP
in the standin
sets, you should put in the actual objects
geometries instead to fix this validation failure. As seen below the correct one:
Validators ASS has relative texture paths
and Validate Arnold Scene Source cbID
allows you to set up
the context correctly by using Repair
action.
Once all Validators
being resolved you are ready to publish the Arnold Scene Source
aka Standin
product with the .ass
representation being ready to be loaded using Loader
tool located in the Ayon toolset
.
Using Standins
You can use published standin
in your workfile via AYON / Load
action. User is able to load Arnold Scene Source
, Arnold Scene Source Proxy
and even Alembic
products as standin
allowing taking advantage of arnold features also for other products like animation
and pointcache
.
You can highly optimize your workfiles by introducing standins
instead of regular reference loading of products like animation
as there wont be any files referenced-in just local standin
but still managable using Scene Inventory
.
Standins and LookDev
Standin
supports look
products and its assignment. If look
product being available, You can assign the look
to the loaded Arnold Scene Source ass
and Alembic abc
using
AYON -> Look Assigner...
Look
assignment is not possible when using Arnold Scene Source Proxy
Limited amount of attributes supported by using operator to assign shaders to the loaded standins.
primaryVisibility
castsShadows
receiveShadows
aiSelfShadows
aiOpaque
aiMatte
aiVisibleInDiffuseTransmission
aiVisibleInSpecularTransmission
aiVisibleInVolume
aiVisibleInDiffuseReflection
aiVisibleInSpecularReflection
aiSubdivUvSmoothing
aiDispHeight
aiDispPadding
aiDispZeroValue
aiStepSize
aiVolumePadding
aiSubdivType
aiSubdivIterations
Arnold Scene Source Proxy
If a product has a proxy_SET
representation, this will be used as display in the viewport. At render time the standin path will be replaced using the recommended string replacement workflow:
You can stop the proxy swapping by disabling the string replacement operator found in the container.